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The
San Juan river is located in southern Utah where it flows into Lake
Powell. Runs vary: one can do a short one of two days or less, or go
a longer one, depending on a permit. This river is considered a family
river because the rapids aren't too large and the water is warm. There
are cool ruins, rope bridges, side canyons, swimming holes, mud pits,
fossil beds, and all sorts of fun stuff. Here's a shot of me disappearing
into a hole in Government Rapid.
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You
can start way upstream at a place called Montezuma Creek, but there's
not much of a put-in. The stretch from here to Sand Island has no rapids,
but is famous for a relatively rare phenomenon. Sand waves. These occur
when the shifting sands at the river bottom flow just right to form
huge rippling waves up to eight feet high. Sometimes they appear out
of nowhere and disappear just as quickly. But they give a fun ride,
especially when they appear directly beneath you. On this stretch there
is a fascinating indian ruin and a rope bridge spanning the river. This
stretch is relatively quiet-- not many people bother adding another
thirty miles or so to their trips.
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Sand
Island is usually where trips begin. This place is a mosquito haven,
just outside of Bluff, Utah. There's a campground and petroglyphs for
those not running the river. Commercial trips usually do this stretch
to Mexican Hat in a day. It's pretty short. But the scenery is killer.
And there's a fun rapid and a really well-preserved indian ruin known
as The Riverhouse.
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The
Riverhouse is always a recommended stop. You have to hike across a burning
plain to a cliff wall, but it's worth it. There's preserved walls where
you can stick your head in to see what the rooms are like. People have
left collected bits of pottery and corn cobs all over the crumbled walls.
A little ways downriver are some granaries and some petroglyphs worth
seeing.
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The
fun rapid is called Eight-Foot Rapid because of its eight-foot high
tail waves. Sure, this thing's a blast in a kayak or raft, but the beauty
is that you can swim this thing. There's nothing like bobbing around
in eight-foot deep troughs and being thrown up an eight-foot wave. It's
a blast that everyone should try at least at one point in their lives.
There's no rocks to kick, just pure, fast-moving water. The one drawback
to this stretch of river is that Mexican Hat comes all too soon.
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If
you have a permit, though, you can blow on by and get out at Clay Hills,
a nice long way downstream. The best stretch is from Sand Island to
Clay Hills. A permit to strive for. Between Mexican Hat and Clay Hills
are all the best sights. Here, you end up at the bottom of a canyon
that winds back on itself. Ever hear of the Goosenecks? It's a place
here where the river travels about half a mile in three miles because
it keeps doubling back on itself like a huge goose neck. It feels great
to be at the bottom, floating lazily across the water, and imagining
the rest of the world up above running their rat race. Suckers.
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Of
the rapids, there are only two that even come to mind: Ledge and Government
rapids. Ledge always looks imposing because the river runs right into
a wall of jagged lava, but it's not really that dangerous, provided
you know what you're doing. I've swam this one before. Government is
also relatively painless-- it's the largest rapid on the river and is
recommended to scout, but it's always the same run. I've swam this one
too, but only once. A group of us swam it and we don't like to talk
about it. Tiny bubbles. All you have to do is say that and those involved
go all crazy-eyed. I won't be swimming it again, needless to say.
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Here's
a picture of my Dad piloting the raft through Government.
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Other
than that, it's all sightseeing. The canyon walls are beautiful. Some
of the side canyons are beautiful as well. Slickhorn usually has a killer
swimming hole with diving rocks, but in recent years, it has been ruined.
The camps around there kind of suck anyway. Oljeto is a bad camp as
well, but a fun place to play. There is an enormous mud pit of hip deep
mud. A perfect place to play Bozo Ball.
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Here
is a picture of my parents relaxing on the raft. It's legal to not wear
life jackets beyond Slickhorn, so they're all right. Don't call a ranger
on their account.
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Now,
on to Bozo Ball. It's a game of skill and knowing the rules. To win,
you... Ah, who am I kidding. There is no rules. You get a ball and a
bunch of people and smack it around, trying to keep it from hitting
the ground or water or whatever. If someone does drop it, then they
are a bozo. Other players can feel free to throw mud or water or insults
as they wish at the bozo. But everybody can be a bozo. It's perfectly
legal to blow your own shot and blame somebody else. Showing zeal, by
leaping for the ball or executing semi-painful pratfalls, you are looked
on as heroic and less likely to be called a bozo when you do screw up.
That's all there is to it. Of course, there are variations. For instance,
on one year's Green River, Monkey Boze was created. It was the same
game, only you crouched in shallow water and made a monkey noise every
time you hit a ball. Occasionally, we have found a reason to play at
home in a clear area, known as Dry Boze. Simple, eh? But fun...
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